Design Up : Level Up Your Design by Challenge

Design Up : Level Up Your Design by Challenge

Design Up: Level Up Your Design by Challenge is an innovative app designed to help graphic designers sharpen their skills. With a variety of engaging design challenges, users can practice, test their creativity, and improve their design abilities step by step. Each challenge offers a practical and exciting experience, allowing designers to grow and learn in a fun, inspiring environment.

Design Up: Level Up Your Design by Challenge is an innovative app designed to help graphic designers sharpen their skills. With a variety of engaging design challenges, users can practice, test their creativity, and improve their design abilities step by step. Each challenge offers a practical and exciting experience, allowing designers to grow and learn in a fun, inspiring environment.

Category

May 15, 2024

Application Design

Application Design

Services

May 15, 2024

Mobile Design

Mobile Design

Client

May 15, 2024

Competion Project

Competion Project

Year

May 15, 2024

2022

2022

Background

Budi is very fond of graphic design, but he easily loses focus due to the monotonous way of learning graphic design and the various distractions caused by the Covid-19 Pandemic. After investigating, it turned out that Budi was not alone. The results of the user research of the 15 graphic designers show:

86,7% Opined if the pandemic causes distraction when learning something

66,7% Opinion if you often experience loss of focus when studying graphic design

After that my team and I tried to observe and ask what caused the designers to lose focus on improving skills and what helped to revive enthusiasm.

The respondents say:

Having a design challenge can help when learning design, especially when experiencing art block

Activities that are usually carried out to improve skills and abilities in the field of graphic design are watching tutorials, using ATM techniques, and participating in competitions

After experiencing problems experienced by designers, we tried to create a platform to increase enthusiasm for learning graphic design through challenges.

Objectives

The objective of this application is:

  1. Helping users while learning design

  2. Helping users to be more productive

  3. Helping users to be more consistent

  4. Increase user's learning spirit

Methods

Understand Context of Use

  • At this stage, Using the observation method to gain insight.

  • We made observations by observing the activities and problems experienced by the graphic designers.

Based on the problems and observations that have been made, this application has the main target of graphic designers or anyone who wants to start learning design because this application has various levels so that it can not only be used by graphic designers but can also be used by anyone who wants to learn. and train their design skills.

Specify User Requirements

  • The method we use in the Specify User Requirements process is the User Research method using a User Survey because this method is an effective and efficient way to get a lot of data in a short time.

💡 86,7% Opined if the pandemic causes distraction when learning something.

💡 66,7% Opinion if you often experience loss of focus when studying graphic design.

Design Solution

Navigation

Navigation

Wireframe

Wireframe

Hi Fi Design

Hi Fi Design

Design Decision

Important features and design decisions:

  1. The feature displayed is the challenge feature. In accordance with the purpose of the application, the purpose of this feature is so that graphic designers, both professionals and beginners, can learn challenge-based graphic design so as to increase user enthusiasm, creativity and perseverance.

  2. The features displayed are course features. This feature is a feature where users can learn through the courses provided. Users can get this course when the user has completed each challenge provided.

Prototype

https://rb.gy/1v654y

Evaluate Against Requirements

Usability Testing Method:

  • In this stage we use the Usability Test with the Ueq method

The following are the components of the questionnaire in the UEQ method:

  • Attractiveness: the attractiveness of a product in the overall perception.

  • Ease: ease of use of a product.

  • Efficiency: the speed at which users complete tasks.

  • Reliability : The degree of user control over the interactions within the application

  • Stimulation: the extent to which users are motivated to use the product.

  • Novelty: innovation in a system, service and product.

Background

Budi is very fond of graphic design, but he easily loses focus due to the monotonous way of learning graphic design and the various distractions caused by the Covid-19 Pandemic. After investigating, it turned out that Budi was not alone. The results of the user research of the 15 graphic designers show:

86,7% Opined if the pandemic causes distraction when learning something

66,7% Opinion if you often experience loss of focus when studying graphic design

After that my team and I tried to observe and ask what caused the designers to lose focus on improving skills and what helped to revive enthusiasm.

The respondents say:

Having a design challenge can help when learning design, especially when experiencing art block

Activities that are usually carried out to improve skills and abilities in the field of graphic design are watching tutorials, using ATM techniques, and participating in competitions

After experiencing problems experienced by designers, we tried to create a platform to increase enthusiasm for learning graphic design through challenges.

Objectives

The objective of this application is:

  1. Helping users while learning design

  2. Helping users to be more productive

  3. Helping users to be more consistent

  4. Increase user's learning spirit

Methods

Understand Context of Use

  • At this stage, Using the observation method to gain insight.

  • We made observations by observing the activities and problems experienced by the graphic designers.

Based on the problems and observations that have been made, this application has the main target of graphic designers or anyone who wants to start learning design because this application has various levels so that it can not only be used by graphic designers but can also be used by anyone who wants to learn. and train their design skills.

Specify User Requirements

  • The method we use in the Specify User Requirements process is the User Research method using a User Survey because this method is an effective and efficient way to get a lot of data in a short time.

💡 86,7% Opined if the pandemic causes distraction when learning something.

💡 66,7% Opinion if you often experience loss of focus when studying graphic design.

Design Solution

Navigation

Navigation

Wireframe

Wireframe

Hi Fi Design

Hi Fi Design

Design Decision

Important features and design decisions:

  1. The feature displayed is the challenge feature. In accordance with the purpose of the application, the purpose of this feature is so that graphic designers, both professionals and beginners, can learn challenge-based graphic design so as to increase user enthusiasm, creativity and perseverance.

  2. The features displayed are course features. This feature is a feature where users can learn through the courses provided. Users can get this course when the user has completed each challenge provided.

Prototype

https://rb.gy/1v654y

Evaluate Against Requirements

Usability Testing Method:

  • In this stage we use the Usability Test with the Ueq method

The following are the components of the questionnaire in the UEQ method:

  • Attractiveness: the attractiveness of a product in the overall perception.

  • Ease: ease of use of a product.

  • Efficiency: the speed at which users complete tasks.

  • Reliability : The degree of user control over the interactions within the application

  • Stimulation: the extent to which users are motivated to use the product.

  • Novelty: innovation in a system, service and product.

Background

Budi is very fond of graphic design, but he easily loses focus due to the monotonous way of learning graphic design and the various distractions caused by the Covid-19 Pandemic. After investigating, it turned out that Budi was not alone. The results of the user research of the 15 graphic designers show:

86,7% Opined if the pandemic causes distraction when learning something

66,7% Opinion if you often experience loss of focus when studying graphic design

After that my team and I tried to observe and ask what caused the designers to lose focus on improving skills and what helped to revive enthusiasm.

The respondents say:

Having a design challenge can help when learning design, especially when experiencing art block

Activities that are usually carried out to improve skills and abilities in the field of graphic design are watching tutorials, using ATM techniques, and participating in competitions

After experiencing problems experienced by designers, we tried to create a platform to increase enthusiasm for learning graphic design through challenges.

Objectives

The objective of this application is:

  1. Helping users while learning design

  2. Helping users to be more productive

  3. Helping users to be more consistent

  4. Increase user's learning spirit

Methods

Understand Context of Use

  • At this stage, Using the observation method to gain insight.

  • We made observations by observing the activities and problems experienced by the graphic designers.

Based on the problems and observations that have been made, this application has the main target of graphic designers or anyone who wants to start learning design because this application has various levels so that it can not only be used by graphic designers but can also be used by anyone who wants to learn. and train their design skills.

Specify User Requirements

  • The method we use in the Specify User Requirements process is the User Research method using a User Survey because this method is an effective and efficient way to get a lot of data in a short time.

💡 86,7% Opined if the pandemic causes distraction when learning something.

💡 66,7% Opinion if you often experience loss of focus when studying graphic design.

Design Solution

Navigation

Navigation

Wireframe

Wireframe

Hi Fi Design

Hi Fi Design

Design Decision

Important features and design decisions:

  1. The feature displayed is the challenge feature. In accordance with the purpose of the application, the purpose of this feature is so that graphic designers, both professionals and beginners, can learn challenge-based graphic design so as to increase user enthusiasm, creativity and perseverance.

  2. The features displayed are course features. This feature is a feature where users can learn through the courses provided. Users can get this course when the user has completed each challenge provided.

Prototype

https://rb.gy/1v654y

Evaluate Against Requirements

Usability Testing Method:

  • In this stage we use the Usability Test with the Ueq method

The following are the components of the questionnaire in the UEQ method:

  • Attractiveness: the attractiveness of a product in the overall perception.

  • Ease: ease of use of a product.

  • Efficiency: the speed at which users complete tasks.

  • Reliability : The degree of user control over the interactions within the application

  • Stimulation: the extent to which users are motivated to use the product.

  • Novelty: innovation in a system, service and product.

Let's talk

Time for me:

Email:

muhamadfachri185@gmail.com

Reach out:

Let's talk

Time for me:

Email:

muhamadfachri185@gmail.com

Reach out:

Let's talk

Time for me:

Email:

muhamadfachri185@gmail.com

Reach out: